Import gamescreens
Import angelfont
Import gamedata
Import udts
Import input

Global MainLogo:Image[3] 'intro credits
Global LoadingImage:Image
'making a seperate globals for game, i just don;t want a clash between the editor and game screens

Global titleScreen:TitleScreen
Global gameScreen:MapScreen
Global loadScreen:LoadingScreen




Global MainGame:RPGXML

Global MainPlayer:HeroWalkabout
Global CURRENTMAP:Int = 1
Global CURRENTMAPX:Int = 0
Global CURRENTMAPY:Int = 0


'gen stuff
Const genStartX = 102           'starting X
Const genStartY = 103           'starting Y
Const genStartMap = 104         'starting Map
Const genTitle = 1
Const genTitleMus = 2 

'Switch here for different targets
'I believe Android can use midi
Global TargetMusic:String="ogg"


'UDTS Globals
Global Backdrops:BackdropState
Global Songs:SongState
Global WalkaboutSpr:SpriteSet[119]
Global MasterPalette:Palette256
Global Palettes:Palette256[]
'using Diddy Built in TileMaps and TileSets
Global TileSets:HTileMapTileset[]
Global Tilemaps:HTileMap[]
'Global MapData[]

Global GMap:MapData[]

'Font Globals
Global MainFont:AngelFont



